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How I build with Claude Fable 5 👇 Academy in bio 🔗 One WebGL scene can swap entire environments by loading different texture sets, same code different world Ocean water is a plane with animated normal maps, every realistic sea on the web is this one technique Color grading per section sells the mood shift, cold blue for maritime warm green for capital Fog density in Three.js is one scene.fog value, atmosphere costs a single line Crossfading between 3D environments is two scenes and one opacity
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How I build with Claude Fable 5 👇 Academy in bio 🔗 One WebGL scen…
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